Mar 28, 2006, 11:20 AM // 11:20
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#21
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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Quote:
Originally Posted by Bleidd
Sounds like someone is opening a can of worms.
You'll find the majority of the playerbase seems to be only concerned with getting to level 20, Ascended to get UW/FoW open, and end-game PvP. Which is fine, more power to them, etc.
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I don't think it's the majority of the playerbase are strict farmers/pvp-only, but it IS the majority of posters here at GWG.
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Unfortunately you get thrown into the midst of them when you attempt to play this game as *gaspshockawe* a game. Which means you either find like-minded players to quest/mission with, or get really used to using henchmen if you've as little patience for the ones that want to run through everything as I do.
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Yep. Absolutely true.
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My only legitimate gripe is how narrow-minded alot of these players tend to be. Two monks for every eight-man group, certain builds or primary professions for certain quests/missions/runs, etc. Total inability to think on their feet.
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That's because they're really very inexperienced, IMO.
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The irony is most every other online game I've played, the playerbase is bitching about a lack of content, a need for more content, etc. Here in Guild Wars it seems to be all about bypassing most of it. Just depends on what you want out of the game I guess.
My two rambling cents.
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To me, it's because the players invented a new metagame. There is no grind in Guildwars, and all experienced MMORPG'ers know MMORPGs are all about grinding - so they invented grind. The new metagame in Guildwars, invented by experienced MMORPG'ers in imitation of other MMORPG's, is farming. Whoever has the most gold, the most perfect weapons, and the most expensive armor, wins.
So we now have the ironic situation that people on their first pass through the game get help to run/bypass most of the content, so they can start farming as soon as possible and get a shot at "winning" this invented metagame.
I've come to believe those of us who don't 'get' this new metagame, but insist on doing quests and missions even though we don't actually absolutely HAVE to in order to farm, are inexperienced MMORPG'ers. Probably with a background in pen-and-paper or at least single-player RPG's.
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